Increases your maximum health.


  • The percentage HP increase is calculated after all other HP bonuses, including the static bonus from itself.
    • Example: A player with 500 HP learns Increased Health Lv.1. They now have (500+100)×101% HP, or 606 HP.
  • The HP bonus from the percentage HP updates immediately if you change equipment, or receive/lose buffs such as Life Extension or Deathly Grace.
    • This does not increase your current HP if changing equipment or receiving a buff that would not increase your current HP.
    • If receiving a buff that also increases your current HP, this increases both the current and max HP gained by the percentage.
      • Example: A player with Lv. 1 Increased Health who receives a Lv. 1 Life Extension (+500 HP) would have both their maximum and current HP increased by 500×101% HP, or 505 HP.
  • In the Character Information window, under the "Health" tooltip, the static HP increase is listed under "Effects based on passive skills", while the percentage increase is listed under "Other".
  • Leveling this skill does not increase your current health.

Skill TableEdit

Skill Lv. Required Lv. Hp+ Hp+
1 5 100 1%
2 15 200 2%
3 25 300 3%
4 35 400 4%
5 45 500 5%
6 55 600 6%
7 65 700 7%
8 75 800 8%

Enhance some of your abilities permanently.

IncreasedMana IncreasedHealth DeadlyBlows Concentration HealthRegeneration ManaRegeneration Passive INCDef

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